hi friends! today was going to be more of another behind the scenes day, but i’m afraid i haven’t been feeling well. nonetheless, i thought i could at least share this: the initial sketch for Faith’s theme. it has a nice homey feeling, i think. :)
fun fact - this version is included as one of six bonus tracks on the SLARPG Demo OST! if you like SLARPG’s music and want to help keep me going, you can support it here, or though my ko-fi.
take care and stay tuned for new music on Monday
❤️
folks have been dying to see more of Jodie since the demo came out, so i thought now would be a great time to share her newly updated theme! like the music in the demo, it’s been given a facelift with soundfonts and samples to fit the soundtrack’s overall aesthetic - a far cry from the original chiptune sound! this is what it always sounded like in my head.
if you ask me, Jodie’s got a face you can trust. 💖
hi everyone, please enjoy this newly updated theme for everyone’s favorite lovable tiger knight, jodie! the new instruments really add a lot of warmth to the song, i think. and if you haven’t heard the original, well hey, here’s jodie’s theme!
hey friends! so i’ve been meaning for a while now to delve a bit into behind-the-scenes stuff that goes into making the music for SLARPG, and i thought a great place to start would be the first boss theme! because unlike most of the other tracks in the demo, this one had SEVERAL complete rewrites. here’s the breakdown of what you’re hearing:
The First One the first draft didn’t last beyond this skeletal two-part sketch, for one good reason - it’s boring! since the first boss encounter is the climax of the demo, it needed to be energetic, and this was just too sluggish and uninteresting - not to mention it sounds too much like one of the main boss themes from Kingdom Hearts. back to the drawing board.
The Second One AKA the one that sounds like something out of Sonic Adventure 2 (“Amen Break” drums and all). it was interesting to play around with the classic DnB style of percussion, but ultimately it felt out of place and again, didn’t have the right energy.
The Third One okay, this is a bit better: the faster tempo and intense arrangement helps. however, the 6-beat rhythm threw off the driving momentum that this particular boss fight needed. there’s a time and place for less common time signatures (see: Claire’s theme), but this wasn’t one of them.
that said, one element of this draft DID work: the call-and-response structure between the two lead parts! once i tried that, i knew that it was right for the song; it just needed a stronger arrangement to back it up.
The Last One so by this point you can imagine i was a little stumped. everything so far had sounded too unoriginal, unenergetic, or out of place. i realized that the problem was that up to this point i had been trying to write A Boss Theme™ - but i hadn’t written a theme for The First SLARPG Boss Fight! the music in a game should help support its unique story, so how could i do this?
that’s when it hit me to transform Allison’s theme into a fight theme. after all, this part of the story was meant as a pivotal point for Allison to “show her stuff,” and
it had the perfect energy for it! adding in that call-and-response and another over-the-top solo is all it needed to seal the deal.
this initial draft was intentionally produced in an 8-bit style to add another layer of silliness to the boss reveal, but Bobby and i ultimately agreed that the impact would be funnier if the music itself sounded serious, which is how we ended up with the final symphonic-rock version you hear in the game.
and there you have it! thanks for coming to my ted talk. see you Monday!
time for another new SLARPG track! here is the area theme for The Wasteland, a harsh desert sprawling with mysterious ancient machinery. i decided a percussion-focused track was in order here, with lots of drones and mechanical and sounds peppered in!
starting today, i’m going to try posting new music—SLARPG related or otherwise—every Monday, and WIPs and behind-the-scenes stuff on (most) Thursdays. stay tuned!
work on the SLARPG OST continues! here is the theme for the tentatively-named Amber Woods, a new area in the game. this is actually the second draft that i made for it, after failing to give the area the right vibe the first time. practice makes better!
very excited to share this new music from SLARPG!! I’d say it’s one of my favorite tracks in the game, and that would be true, but also I think I say that every time Bee makes a new track
the overworld sprites for super lesbian animal rpg’s party members were long overdue for a quick touchup… i don’t think i’d actually tweaked any of them in like two years
i’m not even sure the game will still have an explorable overworld at this point (i’m leaning towards just having the different areas be connected directly), but if not then i’ll find other uses for these sprites, i’m sure
this is definitely the most important thing i could be working on tonight, yes
one fun detail a lot of players may have missed in the Super Lesbian Animal RPG demo is the status screen! each one has a little character profile inspired by Mel’s “dating profile” from the demo’s intro
i wanted to have some unique art here for each character rather than enlarged sprites, but those got cut from the demo for time and will have to wait for the full game
here’s a peek at a brand new area I’ve been working on for Super Lesbian Animal RPG, tentatively named The Amber Woods! it’s long been considered one of the most romantic destinations on the Sapphire Islands, although the recent mysterious uptick in monster activity is a bit of a mood killer
this isn’t a particularly large area compared to some of the others in the game, and it was originally just going to use Greenridge’s tileset, but I figured it’d be a lot more fun to explore if it had its own look!
I accidentally saved over the higher resolution version of this drawing of Claire and Jodie from the intro of the Super Lesbian Animal RPG demo but here it is in all its slightly pixelated glory
hey, I wanna thank all 2000+ people who checked out the Super Lesbian Animal RPG demo last month! I’m glad y'all are so into the story I want to tell! believe me when I say the demo is only just the beginning, though! for example, here’s a little something from later in the game. (i’ve posted the entrance to the astral plane before but i don’t think i’d ever shared the dialogue)
here are the full versions of two very important pieces of art of Melody and Allison from the intro of the Super Lesbian Animal RPG demo! I had to make sure players get to a sparkly shoujo kiss shot as soon as possible haha
here are the full sized mugshots for Pepper, Catherine, and Bartholomew Leone, Super Lesbian Animal RPG’s resident cat wizard family and owners of the newly opened Leone Magic
because I’ve gotten a couple questions about character relationships and this is a handy thing to have, here’s a fairly comprehensive relationship chart for the citizens of Greenridge seen in the Super Lesbian Animal RPG demo
this isn’t every character in town, keep in mind. and there’s certainly more to several of these relationships than there initially seems. but, as far as characters and info in the demo goes, this covers it
The official blog of the game of the same name, about exactly what it sounds like, by Bobby Schroeder, Beatrix Quinn, and friends. Available now for PC via Steam and itch.io!