transprincessvivian said:
steam community will probably blast you with bad reviews for being a ‘sjw’ game so id be careful about that tbh
Review brigading is a pretty huge problem on Steam that I would definitely worry about, but I’d honestly be more concerned about the game’s Steam community turning into a cesspool of hate speech that would be a nightmare to moderate. Like it gets BAD on Steam forums. I once saw people on the forums freaking out about Necrodancer turning into “SJW propaganda” because they added a girl with pink hair in the DLC
(Valve did recently say they’d give devs the option to let Valve mods deal with reported content on games’ forums, but we have yet to see if that works out)
I'm gonna be frank with you: Steam is an awful place for indie titles right now. The sheer saturation of awful games on the storefront due to Direct's lack of floodgates means that even if you got it on there, you likely wouldn't get noticed and this would have a direct impact on sales. As awesome as it would be to have your game on my steam library, it's just not the best move you could make.
Yeah, we’re many years past that mythical time when just being on Steam got indie games noticed. As much as it annoys me to see people selling prefab Unity games and crudely made “offensive” games, though, I don’t really think the problem with Steam is that kinda stuff, so much as the awful discoverability tools
I mean, itch.io is WAY more open as a storefront than Steam. There are currently 130,648 games listed on itch, compared to like 25,000 on Steam. itch is like Bandcamp–they have no quality control standards or up front fees whatsoever. There is no barrier to entry at all. You just can’t post intentionally malicious or illegal content. But itch has a way, way better layout that makes it much easier to browse for games you might like. It’s easy to see the latest staff recommendations and new releases right on the front page, or see the recent top sellers, or see what’s new or popular in a specific tag. You can even get recommendations for similar games on most game pages. It’s way better than Steam’s layout.
The only thing that makes me consider going to Steam is that some people are really, really stubborn about buying PC games anywhere other than Steam. It’s the place where everyone’s already been building up a game library for years, so a lot of folks are wary about buying things anywhere else, even when they DO want to buy your game. It sucks, but any minor inconvenience in the way of buying your game is going to turn some people away
so, when the game is finished, where will it be downloadable?
It’ll be up for sale on itch.io, just like the demo! Steam is also a possibility but boy howdy is their community a nightmare and also they take a bigger cut than itch and i am poor
Work continues on the revamp of this blog! A couple informative new pages have been added: “What is Super Lesbian Animal RPG?” for a brief introduction to the game, and a brand new Characters page with profiles for Melody, Allison, Claire, Jodie, and a sampling of NPCs. Go take a look!
The official Super Lesbian Animal RPG blog has been given a much needed makeover! Goodbye default Tumblr theme, hello… well okay, this is a Redux edit. But still
On top of looking better, the new theme should be easier to navigate, with convenient links to all sorts of info on the game and the demo and whatnot right on the sidebar. Several of those links currently don’t lead to anything, but I’m working on adding some new pages with info on the characters and screenshots and that sort of stuff! It’s very professional
When is this coming out??
2019, if all goes according to plan
What pixel size are your characters? They look much nicer than the standard 32x64
the party members are actually smaller than that! they’re all 28 x 55 or smaller (not counting the extra few pixels of height their shadows add)
most of the NPCs exceed that, though. Holly’s sprite, for instance, is 55 x 76, and Beverly is 36 x 61. Even Pepper, maybe the smallest NPC, has a sprite that’s 42 pixels wide