been having lots of fun with this ga(y)me over the past few days heres a melody
Hi, is there any way to increase Jodie's speed so her taunt ability will go first in battles? I've had problems with her taunt happening at the very end of the turn, meaning everyone else gets attacked instead
Taunt not being given priority on the turn it’s used is one of a few intentional design decisions to keep it from being too overpowered (as it was quickly proving to be in our internal Alpha). The fact that it lasts five whole turns combined with the fact that Jodie is so hard to KO already makes it a really strong tool at your disposal
We're loving the game, we only have one complaint (which might seem like a joke but we're serious):
When using the kiss ability, something we do at the start of each battle for both Melody and Allison because yes, it would be nice to remove the "X attempts to kiss X!" text bubble before the actual kiss ability happens as it makes it feel like you have to wait a bit before the battles truly get going, which becomes a little bit tedious when fighting lots of enemies in a row. Any chance of being able to patch that speech bubble out so they just go straight to the smooching when the kiss ability is picked?
Other than that 10/10 game!
This happens because RPG Maker doesn’t have an easy way to make skills that inherently target a specific party member, so the kiss skills for Melody and Allison are actually two skills. The first (with the “attempts to kiss” message) calls up a common event, which in turn forces the action of the actual kiss on the correct party member. It also brings up a failure message if the target is KO’d
At the risk of potentially asking about spoilers, what were the voice clips in the various versions of Javis' theme from?
Fittingly, they’re mostly from random old VHS rips. I know a couple of them, but I’ll leave it up to Bee whether or not she spells out what they are - part of the fun is seeing if people recognize any of them
Another late night patch?? Yes! Now the game isn’t allowed to have more bugs today they have to wait until after Christmas to happen
With as few spoilers as possible: do the joke options actually affect anything?
they affect only how you feel in your heart
Is it paper mario like, the battle system? Or paper mario like, the quirky writing?!!?! (Likes paper mario)
More the humor. It uses a traditional turn-based battle system
My name is Javis. Not “Jarvis”. J-A-V-I-S.
I love this VHS man and the game he’s from so much, I just had to do something for it. Please go check out @slarpg if you haven’t already!
Congratulations to you all on release! The love you've all put into the project is crystal clear, and I'm really enjoying it! A question for Bobby: knowing you have great care for Mega Man, and seeing Claire's last name is "Higsby," I wanted to ask if that was a choice inspired by Battle Network (and if there were any other early-game name references you felt like divulging)!
Yes, Claire’s last name is in fact taken from Battle Network’s Higsby. When trying to brainstorm last names for the crew I think I came across the last name “Higby” and was like “hey maybe it’d be funny if Claire had the same last name as the overbearing nerd who runs the battle chip shop in MMBN” and it just stuck. It’s but one of many Mega Man allusions in the game!
Hi, I know this is probably the sort of engine bug/limitation you can't really do anything to prevent, but I was wondering if you at least had some advice about this...I got through the first 2 or 3 hours of the game with a bluetooth gamepad and the default in-engine controller support and it was working perfectly fine, but for some reason now the game has randomly stopped recognizing the gamepad entirely (even though its still connected to the computer and recognized by other applications) for no clear reason? Do you know if there's anything that can be done about this or should I just concede and try to figure out Joy2Key?
Yeah sorry, I’ve got nothing. RPG Maker, different controllers, and Steam can all interact with each other in odd ways that are out of my hands. I would definitely recommend JoyToKey, which will just map whatever keyboard buttons you want to whatever controller buttons you want
i'm terribly sorry if you have been asked this before, but do you have any desire to make a sequel game? i found slarpg to be very charming and funny and i would be excited to see what you could do without being restrained by the rpgmaker engine.
I have many ideas for more things I’d like to do with these characters and this world, I just can’t say what form that’ll take next. I started work on SLARPG when I had just recently turned 21, and I am now about to turn 29, so if you asked me right now I’d probably say I don’t have another big RPG in me just yet. Thus the immediate next thing I make probably won’t literally be “SLARPG 2” in the way you might be envisioning it. But it could be something else set on Reverie. I don’t want to make any promises until we have something concrete to share, though
I’d also like to learn another engine, but I haven’t even really had a chance to rest yet since I’m still worrying about post-launch support and constant bug reports and patches and the initial sales performance of the game and whatnot and also Christmas/my birthday is in two days. So these are all things that I’ll be worrying about in 2023, after a nice vacation







